Game Developer & Designer specializing in gameplay systems, AI, and UI.
Date: January 2025 - April 2025
Team Size: 8
Role: Team Lead, Gameplay Programmer, UI Programmer
The Last Mile is a collaborative project between 8 people for the Itch.io game jam "Road Trip Game Jam 2025". I created a post on the forum because I had an idea, and formed the team for the project. I organized the discord, all of the game documents, and Trello.
Website link here: https://austinmacdonaldmor.wixsite.com/thelastmile-game
Date: April 2024
Team Size: Solo Project with Aaron McAfee
Role: Designer & Developer
Check out the gameplay video above to see the game in action!
This was a solo project that I set out to do upon graduating. My goal was to make a small Unity game within a week to post on my itch.io. The project was a success! The programming only took a few days, and the art took a few more. Aaron and I had a blast finishing this cute project, and we plan to add a few more small features to the game.
Date: September 2024 - April 2025
Team Size: 14
Role: Original Game Concepter, Gameplay Programmer, UI Programmer
Project: Abyss was a student project in development for 8 months, and has been finished and showcased at Level Up in Toronto.
If you would like to download the game, please click this itch.io link! Project: Abyss Download Page
Date: January 2023 - April 2023
Team Size: 4
Role: Gameplay Programmer, Game Concepter
Grim Harvest is a top-down action RPG where players battle through a dark and eerie world, facing off against increasingly difficult enemies. The game’s unique mechanic revolves around harvesting souls to upgrade the player’s character.
Date: January 2023 - April 2023
Team Size: 4
Role: Gameplay Programmer, Game Concepter
This class was a continuation of Game & Graphics 2, where we made a custom 3D game engine using OpenGL.
We were tasked to make a 3D game engine with a custom renderer and physics engine.
The first part of the final assignment was to create a island with varying terrain heights, and a water plane.
Date: September 2022 - December 2022
Team Size: 1
Role: Programmer
Game and Graphics 2 was our introduction to OpenGL and custom game engines in C++.
We started with a very basic template, and expanded on it weekly in classes and assignments.
The final assignment was to make a 2D game with custom collision, and rendering with OpenGL.
I decided to make a Vampire Survivors like game, with a focus on gaining new weapons the more you play.